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The FlexWiz Blog

Notes on Flex, AIR and Game Development

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Tag: Adobe

Flex is often taken for granted when implementing flash/AS3  projects. However it is not mandatory to use Flex on the flash platform. Not only that, its not always the preferred solution for most RIAs.

In this post, I will cover a few alternatives to Flex while staying in the realm of Actionscript and Flash. Yes, this may sound strange from someone who makes his living using Flex, but there are situations when Flex can become a liability.
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I have been using the Flex 4 SDK for a while now, since the Beta 2 release, and had a few projects containing mxml code with spark components. Since then Adobe has made some changes, and I found that in order to use few of the new components I need to upgrade.

One of the best references I use is  Tour de Flex and it is now based on a newer build, so I decided to grab the latest stable build from Adobe – that is build 13875. After installing it on my Flash builder – not to my surprise – I found that my projects shows build errors in any mxml that has spark and halo components, and the compiler refuses to recognize the mx namespace.
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The more I use Flex Builder, the more I want to get rid of it.

I have been using Flex Builder from versions 2 to 4. From early on it wasn’t exactly a complete tool – more like something thrown together quickly. Compared to other IDE’s it has always been slow and buggy, and although it has somewhat improved, it is still not doing very well.
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