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	<title>The FlexWiz Blog</title>
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	<link>http://flexwiz.amosl.com</link>
	<description>Notes on Flex, AIR and Game Development</description>
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		<item>
		<title>Showcase: Lottorace on Facebook</title>
		<link>http://flexwiz.amosl.com/flex/showcase-lottorace-on-facebook/</link>
		<comments>http://flexwiz.amosl.com/flex/showcase-lottorace-on-facebook/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 01:47:21 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=357</guid>
		<description><![CDATA[Its not often that I get a client&#8217;s game released. Few times in the past I have worked on games that never saw the light of day &#8211; and this isn&#8217;t one of them. So I&#8217;m taking the opportunity to show off a project I&#8217;m involved in that got published recently as a Facebook game. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beyond Flex, Part 2 &#8211; Making your code smaller and faster</title>
		<link>http://flexwiz.amosl.com/flex/code-smaller-and-faster/</link>
		<comments>http://flexwiz.amosl.com/flex/code-smaller-and-faster/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 16:29:35 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Frameworks]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=339</guid>
		<description><![CDATA[If your game or application is too large to fit, or too slow, then you may be in a position to rethink the usage of Flex SDK. Part 1 discussed the motivations to try and skip the Flex SDK on certain projects. While it focused on the why, this time it will focus on the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Easy Spark Icon Button</title>
		<link>http://flexwiz.amosl.com/flex/flex4/tip-easy-spark-icon-button/</link>
		<comments>http://flexwiz.amosl.com/flex/flex4/tip-easy-spark-icon-button/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 14:27:28 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Skinning]]></category>
		<category><![CDATA[Spark]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=268</guid>
		<description><![CDATA[I needed a simple spark button with only an icon &#8211; basically a bitmap made into a button. The problem is that I have lots of these buttons, each with a different icon &#8211; and all the skin samples use hard-coded assets. Well, the old Button class used to have an icon style (it was called [...]]]></description>
		<wfw:commentRss>http://flexwiz.amosl.com/flex/flex4/tip-easy-spark-icon-button/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Go Beyond Flex, Part 1 &#8211; How to make your code smaller and faster</title>
		<link>http://flexwiz.amosl.com/flex/go-beyond-flex-part-1-how-to-make-your-code-smaller-and-faster/</link>
		<comments>http://flexwiz.amosl.com/flex/go-beyond-flex-part-1-how-to-make-your-code-smaller-and-faster/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 03:19:12 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Adobe]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=262</guid>
		<description><![CDATA[Flex is often taken for granted when implementing flash/AS3  projects. However it is not mandatory to use Flex on the flash platform. Not only that, its not always the preferred solution for most RIAs. In this post, I will cover a few alternatives to Flex while staying in the realm of Actionscript and Flash. Yes, [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Happy Birthday, PacMan!</title>
		<link>http://flexwiz.amosl.com/flex/happy-birthday-pacman/</link>
		<comments>http://flexwiz.amosl.com/flex/happy-birthday-pacman/#comments</comments>
		<pubDate>Sat, 22 May 2010 21:32:33 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=249</guid>
		<description><![CDATA[Today marks the 30th anniversary of Pacman, which is one of the first video games I got to play. 30 Years ago, on May 22, 1980 the game was released in Japan by Namco-Bandai for arcade machines, and soon became one of the best known  icons of the 1980&#8242;s. Well, it seem to age well. In [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FATC Delivers</title>
		<link>http://flexwiz.amosl.com/flex/fatc-delivers/</link>
		<comments>http://flexwiz.amosl.com/flex/fatc-delivers/#comments</comments>
		<pubDate>Thu, 20 May 2010 04:38:13 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=243</guid>
		<description><![CDATA[This post will be short , since I just came back from New York City, where I attended the Flash and the city conference. Besides from being a lot of fun, this was a valuable opportunity to hear about new trends in the flash community and  get in touch with fellow developers. Also, the venue in [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tip: Dump any object to trace quickly</title>
		<link>http://flexwiz.amosl.com/as3/tip-dump-any-object-to-trace-quickly/</link>
		<comments>http://flexwiz.amosl.com/as3/tip-dump-any-object-to-trace-quickly/#comments</comments>
		<pubDate>Wed, 12 May 2010 01:36:03 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Quick Tips]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=237</guid>
		<description><![CDATA[Heres a useful tip on using the mx utils package. Occasionally we need to trace values of objects, whether these are flash display objects or your own classes and VOs.   Simply outputting an object to trace will generate an output like [Object Object] without any useful info about the contents of the object. Enter mx.Utils and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spark Tabs with Close Button</title>
		<link>http://flexwiz.amosl.com/flex/spark-tabs-with-close-button/</link>
		<comments>http://flexwiz.amosl.com/flex/spark-tabs-with-close-button/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 20:53:05 +0000</pubDate>
		<dc:creator>TheWiz</dc:creator>
				<category><![CDATA[Components]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Skinning]]></category>
		<category><![CDATA[Spark]]></category>
		<category><![CDATA[Tabs]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=220</guid>
		<description><![CDATA[In a recent post here, I shared my rants regarding usability of several spark components. Well, its better to act than to complain, so I decided to try and roll my own tab control. Easy tab navigation For anyone who used SuperTabBar from flexlib, the functionality is more-or-less the same. However, while the SuperTab is [...]]]></description>
		<wfw:commentRss>http://flexwiz.amosl.com/flex/spark-tabs-with-close-button/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Spark Pains: is it worth it?</title>
		<link>http://flexwiz.amosl.com/flex/spark-pains-is-it-worth-it/</link>
		<comments>http://flexwiz.amosl.com/flex/spark-pains-is-it-worth-it/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 23:33:46 +0000</pubDate>
		<dc:creator>Amos L</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Skinning]]></category>
		<category><![CDATA[Spark]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=208</guid>
		<description><![CDATA[Something happened to the Spark model on the way from the design board to the implementation of the API. Having spent significant time with skinning tab components with Flex 4 and spark, I am having some serious thoughts regarding actually using it in future projects. It simply is too much pain to use. Here is [...]]]></description>
		<wfw:commentRss>http://flexwiz.amosl.com/flex/spark-pains-is-it-worth-it/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Animated Score Made Easy</title>
		<link>http://flexwiz.amosl.com/as3/animated-score-made-easy/</link>
		<comments>http://flexwiz.amosl.com/as3/animated-score-made-easy/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 19:48:35 +0000</pubDate>
		<dc:creator>Amos L</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://flexwiz.amosl.com/?p=168</guid>
		<description><![CDATA[There are many components out there to use in a game for displaying score. But can any of them do the job in 15 lines or less? The following code makes use of a tweener. Tweeners are extremely powerful, and  typically used to move objects, but can do so much more. The first thing to [...]]]></description>
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		<slash:comments>1</slash:comments>
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