Its not often that I get a client’s game released. Few times in the past I have worked on games that never saw the light of day – and this isn’t one of them.
So I’m taking the opportunity to show off a project I’m involved in that got published recently as a Facebook game.
This project is made of server side and client side. The client side is Flash, and several packages where used to create it. It’s based on Flex 4 with Spark controls, uses Robotlegs as mvcs framework and makes use of Facebook API for connectivity.
If your game or application is too large to fit, or too slow, then you may be in a position to rethink the usage of Flex SDK.
Flex is often taken for granted when implementing flash/AS3 projects. However it is not mandatory to use Flex on the flash platform. Not only that, its not always the preferred solution for most RIAs.