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The FlexWiz Blog

Notes on Flex, AIR and Game Development

I needed a simple spark button with only an icon – basically a bitmap made into a button. The problem is that I have lots of these buttons, each with a different icon – and all the skin samples use hard-coded assets.

Well, the old Button class used to have an icon style (it was called skin or upSkin) so I decided to bring back the icon style so I’d be able to reuse the same skin and pass a different icon to each instance.
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Flex is often taken for granted when implementing flash/AS3  projects. However it is not mandatory to use Flex on the flash platform. Not only that, its not always the preferred solution for most RIAs.

In this post, I will cover a few alternatives to Flex while staying in the realm of Actionscript and Flash. Yes, this may sound strange from someone who makes his living using Flex, but there are situations when Flex can become a liability.
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Today marks the 30th anniversary of Pacman, which is one of the first video games I got to play.

30 Years ago, on May 22, 1980 the game was released in Japan by Namco-Bandai for arcade machines, and soon became one of the best known  icons of the 1980′s.
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This post will be short , since I just came back from New York City, where I attended the Flash and the city conference.

Besides from being a lot of fun, this was a valuable opportunity to hear about new trends in the flash community and  get in touch with fellow developers. Also, the venue in lower Manhattan was great and strategically located, and so helped to ‘capture the NY vibe and energy’, as the intended goal was described.
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